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Markers faceshift
Markers faceshift




markers faceshift

Two seminal components were conducive to the technology behind Animoji: facial tracking using structured-light 3-D scanners and non-rigid registration. “One of the most appealing features was markerless facial performance capture,” Li said. Faceshift is a facial motion capture software that uses Microsoft Kinect’s depth-sensing technology to capture movements in real time. Li’s contribution began in 2015 when Apple acquired Faceshift, a tech startup he co-founded in 2011. USC assistant professor of computer science Hao Li was one of the developers who brought this idea to life, as he conducted research on facial motion capture that later contributed to the iPhone X’s animated emoji, or “Animoji,” feature.

markers faceshift

Governments were urged to act after the world witnessed us handing over our short movie, research findings, and the 1,000 names to Interpol.Upon its debut, facial recognition was among the iPhone X’s most talked-about features. Since then there have been several convictions in several different countries. In two months we caught in the act and identified 1,000 predators from 71 countries. Sweetie is a completely virtual girl, driven in realtime by an operator, that can go into public chat rooms and interact with predators of Webcam Child Sex Tourism. Oh and there may be some 80s & 90s animated gifs :)įinally I can announce a project I worked on last year, the “Sweetie” campaign for Terres des Hommes. In the second half we'll look at recording Vive/Rift tracking data and see how it compares to some higher end motion capture equipment.Īs well as how a HoloLens can be used on a highend mocap shoot to help visualize realtime 3D characters on set. Topics include pointlouds (volumetric video) and motion capture.

markers faceshift

In the first half we'll explore the use of consumer depth sensors (like Kinect, Orbbec & RealSense). The main vibe of this talk will be inspirational by showing real world examples of using low cost hardware in 3D animation, visual effects, game production. Topic will be “Ahh Screw It…Let’s Use Depth Sensors and VR/AR Equipment in Production” VRLA: May 4 – 5 in Los Angeles, United StatesĮarly bird tickets are already available for both conferences at their respective websites.






Markers faceshift